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knightravens.com – Mechwarrior 5: Mercenaries Graphics mod v0.1 for 11.12.2019
Changes may heavily affect performance/load times. I take no responsibility for any damage or problems this may cause you. This is all for ultra rigs right now. Runs smooth on a 1070/8700K for me with the newest nvidia patch.
BACKUP THIS FOLDER BEFORE YOU EDIT THE FILES
appdata/local/MW5Mercs/Saved/Config/WindowsNoEditor/ [files not listed below here are currently empty]
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Find Raytracing and Sharpening and HDR in gameusersettings.ini and modify them as noted in the segment BEGIN/END below
####@@@@@@@@@@@@@@@ BEGIN GameUserSettings.ini @@@@@@@@@@@@@@@@@@@@@@@@@#####
### experimental changes – file appears to get modified but raytracing has stayed at 1 for me. unsure of effect so far.
MechCockpitFieldOfView = you can raise/lower this beyond ingame values (90-120). after 130 you really get set far back. 150 is probably the highest you want to go.
InputTypeToAxisKeyList=(AxisName=”Turn”,Scale=1.000000,Key=D) Lower scale to 0.5 to improve turn shooting if thats your thing.
### Ray Tracing
# Set all to 1 to enable
RayTracing=0
RayTracingShadows=0
RayTracingReflections=0
# HDR
bUseHDRDisplayOutput = TRUE/FALSE
# Sharpening 0 or 1 / off or on
Sharpening=1
####@@@@@@@@@@@@@@@@@@@ END GameUserSettings.ini @@@@@@@@@@@@@@@@@@@@@@####
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##@@@@@@@@@@@ BEGIN Engine.ini MOD @@@@@@@@@@@@@@@@##
# EnableCheats 0 – 1 enables cheats (needed for most games)
# toggledebugcamera – enables freecam (WASD + mouselook)
# fov 1 – 180 changes field of view (in degrees)
# pause – toggles game timestop
# r.ScreenPercentage 10 – ?? sets resolution scale (in %)
# r.ViewDistanceScale 0.0 – ?? sets draw distance
# r.PostProcessAAQuality 0 – 6 changes AA quality (FXAA / TAA)
# sg.PostProcessQuality 0 – 4 changes post-processing quality
# sg.ShadowQuality 0 – 4 changes shadow quality
# sg.TextureQuality 0 – 4 changes texture quality
# sg.EffectsQuality 0 – 4 changes effects quality
[SystemSettings]
# CORE SETTINGS # to disable a line 0 lowest 3 highest some use – integers or lower is better, noted as such* when complete
# r.ScreenPercentage=
# Anti-Aliasing
r.PostProcessAAQuality=4
r.DefaultFeature.AntiAliasing=2
# GAMMA
r.Color.Mid=0.5
# Motion Blur
r.MotionBlurQuality=4
r.MotionBlur.Max=1
r.DefaultFeature.MotionBlur=0
r.BlurGBuffer=-1
# LOD Level of Detail
r.SkeletalMeshLODBias=-2
r.MipMapLodBias=-1
LODDistanceScale=3
r.ViewDistanceScale=1
# Chromatic Abberation
r.SceneColorFringe.Max=1
r.SceneColorFringeQuality=3
r.Tonemapper.GrainQuantization=1
r.Tonemapper.Quality=3
# Lens Flare
r.LensFlareQuality=3
r.DefaultFeature.LensFlare=1
# Bloom
r.DefaultFeature.Bloom=1
r.BloomQuality=5
# Post Process Quality 3
sg.PostProcessQuality=3
r.AmbientOcclusionLevels=3
r.AmbientOcclusionRadiusScale=1.0
r.DepthOfFieldQuality=2
r.RenderTargetPoolMin=400
r.SceneColorFringeQuality=1
r.EyeAdaptationQuality=2
r.FastBlurThreshold=7
r.Upscale.Quality=3
# Quant
r.Tonemapper.GrainQuantization=1
# Shadow Quality 3
sg.ShadowQuality=3
r.LightFunctionQuality=1
r.ShadowQuality=5
r.Shadow.CSM.MaxCascades=4
r.Shadow.MaxResolution=1024
r.Shadow.RadiusThreshold=0.03
r.Shadow.DistanceScale=1.0
r.Shadow.CSM.TransitionScale=1.0
#Texture Quality 3
sg.TextureQuality=3
r.Streaming.MipBias=0
r.MaxAnisotropy=8
r.Streaming.PoolSize=1000
# Effects Quality 3
sg.EffectsQuality=3
r.TranslucencyLightingVolumeDim=64
r.RefractionQuality=2
r.SSR.Quality=1
r.SceneColorFormat=4
r.DetailMode=2
r.TranslucencyVolumeBlur=1
r.MaterialQualityLevel=1
# DetailMode
r.DetailMode=1
# Foliage Quality
sg.FoliageQuality=3
r.foliage.DensityScale=1.0
r.grass.DensityScale=1.0
##@@@@@@@@@@@ END Engine.ini MOD @@@@@@@@@@@@@@@@##